Attacks | Disc Golf Party

Teams get 3 abilities that can be used once each per game: MULLIGAN | A free re-throw. REWIND | Making an opponent re-throw. ATTACK | Roll the Attack Dice (team 1st up is 1st). Last place gets 1 free Attack/turn

WILD THING | Throw once w/ your non-dominant hand (no Mull/Rew). That lie is your new tee pad

Dés dans la même catégorie


Workout dice 1 →

Exercise circuit. 20 mins amrap

Approach →

Randomly chooses your stance approaching the obstacle

Logacta Yellow →

Logacta Yellow scoring

Faces

  • GOBLIN | Distract opponents during play. You get 3 free Rewinds this hole
  • WICKED WITCH | Start 30 ft from the basket, but an opponent bans a mold of discs from your bag(s) [P]
  • ESCAPE POD | Start halfway closer to the basket
  • TEENAGERS | You can ignore any part of the Hole Rule, or re-roll
  • TELEPORT | You can move up to 20 ft closer from your first lie, or an opponents' (& move them back 30 ft)
  • CAMELBACKS | Opponents drive BH & must have bags on (correctly) until every team is in the basket. WARNING +1 stroke each time they come off
  • EARTHQUAKE | Start 50 ft closer. Opponents start 50 ft further back
  • WILD THING | Throw once w/ your non-dominant hand (no Mull/Rew). That lie is your new tee pad
  • TIME MACHINE | You can replace your score on 1 of the previous 3 holes w/ this score, or re-roll
  • PORTAL GUN | Opponents can't use Abilities. Move their tee back up to 30 ft & left/right up to 30 ft
  • BLACK HOLE | Any shot of yours that lands w/in 10 ft of the basket counts as in
  • ENERGY DRINK | Start 50 ft closer. Replenish any used Mulligans or Rewinds [P]
  • GRIM REAPER | Opponents start 50 ft further back. Ban a mold of discs in each opponent's bag [P]
  • PRO DRIVERS | Your team can ignore any rules while driving & gets 2 extra drives
  • RELOCATER | Everyone plays from the original tee. The basket closest to the tee is your new target
  • LORD OF DARKNESS | Opponents can't use Abilities. They must have eyes closed on their drives OR putt & approaches (you choose)
  • SNAKE CHARMER | Opponents use 5+ speed discs only. Their drives must be rollers
  • HOLY SHOT | Start 50 ft from the basket. Immune to Rewinds & Mulligans

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