⛳ Hole Rules | Disc Golf Party

Roll once each hole to find that Hole Rule for all players. Attacks must happen after Hole Roll. Abilities granted must be used that turn. Singles or Teams......See Disc Golf Party | Attacks for the player abilities

HOLY SHOT | Flip discs until 1 team is left. They start 50 ft from the basket. Last place team(s) gets 1 extra flip

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Blade_Grind_Side →

Feeling that O' natural or that switch or can't decide because you a punk ass bitch? Flip this shit

Random Workout Dice →

Roll the dice 5 times to build a workout! Aim to do each exercise (repetitions) at least 10 times, and the whole set of exercises twice. Increase the number of repetitions and sets as you improve!

Sides

  • MULTIVERSE | Play w/ another player's bag
  • HOME RUN DERBY | 2 drives per player. CTP Aces
  • BLINDFOLDS | No Attacks. Eyes closed during the first 2 throws
  • ~ NO HOLE RULE ~
  • NINJA STARS | Forehand only
  • ADULT SWIM | Only 5 speed discs or higher
  • X GAMES | Drives must be rollers or 360 backhands
  • OPPOSITE DAY | Play w/ your non-dominant hand
  • BIG ADVENTURE | Move the tee back 50 ft back
  • PINBALL | Backhand only. All tree trunk hits are a +1 stroke
  • TWISTER | Wipe the scores of the past 3 holes [P] & re-roll
  • DANGER ZONE | Scores on this hole are doubled. No Abilities allowed except Free Attacks
  • GLITCH IN THE MATRIX | No Rewinds. Glitches only (putting putter if none)
  • WEENIE HUT JR'S | Drive w/ a distance driver. Last 2 teams up to tee start halfway closer & drive w/ their putting putter
  • SIDEQUEST | The basket closest to the current basket is the new target
  • ROWDY ARENA | Distract opponents while they play. Solo worst score takes +1 penalty
  • WARZONE | Drive w/ drivers. Drives must go 20+ ft up in the air
  • FLOOR IS LAVA | No Attacks. Start 10 ft away. Miss & you're out. Back up 10 ft after each round. New disc each throw. Last alive Aces, losers Par.
  • KNOCKOUT | No Attacks. Start 30 ft away. If someone makes it after you miss, you're out. New disc after each miss. Winner Aces, losers Par
  • BLUE SHELL | +2 strokes to the previous hole of the current leader(s) [P] & re-roll
  • HAIL MARY | Drive w/ your highest speed disc. If you don't Birdie/Ace, you Bogey
  • FIGHT CLUB | (H2 > ) The top 2 teams start 30 ft further back. They can remove a mold in each others bags for the rest of the game [P]
  • WORLD WAR | (H2 > ) The team behind you in tee order removes a mold of discs from your bag for the rest of the game [P] . Re-roll
  • FREE SAMPLES | The team behind you in tee order picks a disc from their bag for you to drive w/
  • CASINO | Each team flips a disc, T: Start 30 ft behind tee. H: Start halfway to basket & you can flip again. 2H: 30 ft from basket
  • THE WAGER | Flip a disc from your bag. H: Only use that this hole, T: You can't use discs of that mold for the rest of the game
  • HOLY SHOT | Flip discs until 1 team is left. They start 50 ft from the basket. Last place team(s) gets 1 extra flip

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